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I wanted to do a prompt for October, do a bit of a challenge seeing as for the last few years I just haven’t been able to commit to one. I went through a bunch of them feeling kind of “Meh” on aspects of them until I came across OCtober. So a different OC sketch every day for the month!

Day 1: Myanna. The first Futa character I ever created years ago. She was made as part of RP I was in and I was prompted to make a “Plant Demon” to be a minion of the main villain of the arc at the time. From that I built Myanna and all of the Cuirizu.

 

 

 

 

 

 

 

Day 2: Azade. “The First” in Myanna’s Garden Azade is a skilled Phyllomagi (plant mage) with a noble upbringing and and a formal education that gives her an edge in outperforming others. She is an invaluable asset to Myanna in all things and is the person who is closest to her.

 

 

 

 

 

 

Day 3: Betsy. Known for being friendly and nurturing with all of the other women of Myanna’s Garden, Betsy will often feign embarrassment or indifference toward the debauchery therein. In truth Betsy is every bit the sexual deviant as the others with even the smallest bit of coaxing.

 

 

 

 

 

 

 

Day 4: Taeko. Clearly the best character. Lookit that smile, those cute titties. Such a sense of style and pizzazz. Magical Light powers!? And a pussy clean enough you can eat off it. Really there’s no point in doing any more of these, Ren-er..I mean I have piqued. This is not Taeko on Ren’s computer.

Repeat. Not Taeko. >.>

 

 

 

 

 

 

Day 5: Gwendolyn. As a Half Vila, Gwen has always struggled with living in two worlds, now that she has banished her Unseelie nature into a blackened faeglass weapon, she hopes to find balance within herself.

 

 

 

 

 

 

 

Day 6: Ivy. As one of the Imperium’s Dolls Ivy has lived long enough to acquire a great deal of magical knowledge, but where she serves in Winder’Lae it’s perhaps the Virility Charm she might end up being most known for rediscovering.

 

 

 

 

 

 

 

Day 7: Morrigan, Queen of the Vampires. Also known as Morrigan the Obsidian for the deadly obsidian grafted to her body, she is one of the few remaining vampires to know the secrets of fleshcraft lifted from the Nasgoran bloodline.

 

 

 

 

 

 

 

Day 8: Akane, the Crimson Tempest. Known among the Sarunamu for her impressive military career she is now wanted for being the first of her kind to discover how to tap the “Power of the First”.

 

 

 

 

 

 

 

Day 9: Rinn. Half Bloods don’t usually go for in Vishanti society, but during war time Rinn of Rosario distinguished herself hundreds of times over with her swordsmanship, magic, and tactics, Quickly rising to the Rank of General.

 

 

 

 

 

 

 

Day 10: Khatima. As the Primogen of the Verdant Lust, Khatima’s powerful appetites are a bit more voracious than others. Her anatomy has shifted to reflect these needs to a certain degree…

 

 

 

 

 

 

 

Day 11: Rhea, Queen of Dolls. Built in the Imperium as one of the first Prototypes of reproductive constructs, Rhea has broken from her directives to safeguard humanity to instead wield their desire against them.

 

 

 

 

Day 12: Renezuo. The character from which I take my namesake is one of the oldest characters I have, created over a decade and a half ago. It seemed appropriate to include the Miasanamu prince in exile for OCtober.

 

 

 

 

 

 

 

Day 13: Victoria. As a countess in Tenebre Dontae Victoria has always managed to stay ahead of the game by embracing new progressive, and sometimes unorthodox, ways of thinking from that of other Vishanti.

 

 

 

 

 

 

 

Day 14: Kendra. As a Kadeshah to the goddess of Love, Kendra is versed in magic and sexual technique that can satisfy even the most ravenous of lovers. Donations to the temple are encouraged but not required.

 

 

 

 

 

 

 

Day 15: Kiaki. As the living embodiment of the negativity and darkness purged from a High Priestess to Sophitia, Kiaki struggles with deep incurable madness and dark impulses. Indeed even her name means “sickness” in Vishanti.

 

 

 

 

 

 

 

Day 16: Elaina. After suffering a life of abuse for the curse she carries in her blood in a Dark version of Alkotas, Elaina crosses the Faen into a brighter version of her world, channeling the power within into sword magic.

 

 

 

 

 

 

 

Day 17: Kaethe. As Elaina’s sister by blood Kaethe also has the latent power of the fae running through her veins. When turned to vampirism in an experiment she emerges as an Oberite, a magical bloodline long thought extinct.

 

 

 

 

 

 

 

Day 18: Bellatrix. All Linirym are predatory by their nature and protective of what they consider theirs. Punishments are often severe for thieves, but Bellatrix has been known to take a certain pleasure in punishing such delinquents.

 

 

 

 

 

 

 

Day 19: Aislynn. Born as one of three Vishanti princesses, Aislynn has walked away from royal life to join the temple of Kyridwen and has gained renewed confidence after the tragic event that took her arm.

 

 

 

 

 

 

 

Day 20: Riva. Once a former lover and partner of Myanna’s, the two had a falling out when Riva began to hoard Cuirizathi to serve as her own personal army, making her a slow creeping rot within the Verdant Lust.

 

 

 

 

 

 

 

Day 21: Meghan. After decades in the Danvers Asylum in a zombie-like state, Meghan comes to her senses and rejoins a world she hardly recognizes where she will struggle to fit in with humans and Hidden alike.

 

 

 

 

 

 

 

Day 22: Tianna. Despite being one of the most accomplished Chronomagi in the Boston area, Tianna can still become preoccupied with timelines and possibilities that only she can see.

The Virility Charm was an idea I had years ago when I first started making heavier use of Futa outside of the Cuirizu. Originally any and all Futa material I had done for Alkotas had been basically restricted to the cuirizu, but I wanted to start making it something others could do through magic. As a general rule I thought of the Virility Charm as like a magical strap on with potency and wanted the spell to sort of show that rather than just produce a dick, so the markings were a way of showing that. The markings themselves have been added to other “Lust” based designs such as spirits and Rhea’s Arch Ravisher form, indicating that the spell is more native to “Lust” than “Fertility” despite the spells origins in Winder’Lae as a Fertility based spell.
Other minor versions of the spell exist as well among other races and cultures of Alkotas, with the most notable being the Umbral version of the spell that the Vishanti cast. Rather than weaving a spell effect, Vishanti just channel a portion of a spirits power…usually a lust spirit. The result is basically the same with the difference being that the Umbral version does not have the glowing marks but does produce glowing eyes of the color the markings would otherwise have been.

 

The Virility Charm Story

Textless

Virility Charm for Pathfinder

School transmutation (polymorph); Level alchemist 2, bard 2, cleric/oracle 2, druid 2, magus 2, shaman 2, sorcerer/wizard 2,  witch 2
Domain lust 1

CASTING

Casting Time 1 standard action
Components  S

EFFECT

Range touch
Target female creature touched
Duration 10 min./level (D)
Saving Throw Will partial (see below); Spell Resistance yes

This spell bestows partial male genitalia upon a willing female target. While the spell only creates a penis and no testicles, orgasm does produce virile sperm that can cause pregnancy in other females. Glowing marks of a random color spread across the lower abdomen of the target while the spell is active, producing light equivalent to a candle. This color is always the same for a specific target regardless of who originally cast the spell, someone who receives blue markings on a first casting from one caster will receive the same blue markings from every other subsequent casting of the spell. When the spell first takes effect the target must make a save. On a failed save the target becomes overwhelmed with a need to procreate and attempts to engage in sexual activity for the whole duration of the spell with the nearest person available. If the target of these affections would be unwilling the target of the spell receives another saving throw with a +4 bonus. If the target of the spell was the caster they must also make the save but do so with a +4 bonus. The two bonuses may stack.