I had this idea a while back, specifically the pose, and knew that it was going to have to be Betsy in the image. While I was mulling it over I was thinking that I hadn’t yet had the chance to do a color image of Betsy and Myanna together and thought this would be a good chance to do that. But when I got started I had this sudden need to make it Unbound Myanna and a canon story to go along with it began to form. The Unbound form is achieved by cuirizu of particular power who are able to reach deep within themselves and bring more of their fiendish heritage to the surface, unbinding them from the material plane for a short period of time and giving them a considerable power boost in the process. And though I’ve drawn Myanna in this form a few times I had not determined the circumstances under which she changes for the first time. With this pic I’ve decided that the trigger for her unbinding is actually the loss of Azade who is slain at the climax of a conflict with the Briar Harvest. After Myanna changes and takes immediate and swift revenge her meticulous and careful nature toward her garden vanishes and she goes on a reckless and self indulgent binging of every single woman of the garden without much regard for planning of Offspring. Myanna effectively goes off the rails.

Meanwhile Azade wakes up in the plane of Abaddon, finding out some horrible truths about the nature of those who serve Cuirizu and meets an unexpected person there in the process. In the physical world, Gwendolyn, who helped Azade in the battle against the Briar Harvest seeks a way to revive Azade before Myanna destroys the delicate balance of the Garden.

Below I’ve included both a text version and a textless version in the Members section!

The Planet of Esdaria is under a strict Quarantine enforced by the planet-side government of Esdaria. Many years ago a contagion surfaced in the populace that appeared to result in the dying off of the species males. For several years the scientists of the planet struggled to figure out what the cause was and seemed to develop a solution that could take hold in a generation or two. Instead of more males being born into the population again, a new gender of females with male anatomy called “Epicenes” began to surface. These Epicenes were only capable of producing children that were either female or epicene and no new males were being born while the existing male population was continuing to age.

Because the nature of the contagion, how it spreads, and how it effects other species is not fully understood the planet has remained under Quarantine with no other Alliance species allowed to enter and no Esdarians able to leave. But there are some who wished to leave anyway, and have managed to make their way off world and strike out on their own. Others were off world when the Quarantine was put in place and have not been allowed to return home since.

Sirian was born an epicene and lived on Esdaria for many years as part of a relatively upper class family. While serving in the Military the government enacted a protocol that isolated any and all males from the rest of the population to initiate them in a breeding program. Sirian’s father and brother were taken during a raid despite assurances that males who had met certain conditions would not be taken. It was during this time that Sirian came to believe that the nature of the contagion and subsequent attempts to compensate for it were subject to deep levels of corruption and resigned her commission. Soon after, making use of one of her family’s ships, Sirian made a daring run to escape Esdaria and see the other worlds she had dreamed of visiting as a child.

Sirian now captain’s the ship officially as a cargo vessel in Alliance space and dabbles in thieving and smuggling. While her status as an epicene was a point of shame on her homeworld, her anatomy comes as something of a thrill or curiosity to many. Sirian has used this sexual curiosity on numerous occasions for her own pleasure or to gain an advantage on a mark. Sirian enjoys the more densely populated worlds of the Alliance, particular the night life and often counts down the days to her return to such places when going on runs to the outer worlds.

The Virility Charm was an idea I had years ago when I first started making heavier use of Futa outside of the Cuirizu. Originally any and all Futa material I had done for Alkotas had been basically restricted to the cuirizu, but I wanted to start making it something others could do through magic. As a general rule I thought of the Virility Charm as like a magical strap on with potency and wanted the spell to sort of show that rather than just produce a dick, so the markings were a way of showing that. The markings themselves have been added to other “Lust” based designs such as spirits and Rhea’s Arch Ravisher form, indicating that the spell is more native to “Lust” than “Fertility” despite the spells origins in Winder’Lae as a Fertility based spell.
Other minor versions of the spell exist as well among other races and cultures of Alkotas, with the most notable being the Umbral version of the spell that the Vishanti cast. Rather than weaving a spell effect, Vishanti just channel a portion of a spirits power…usually a lust spirit. The result is basically the same with the difference being that the Umbral version does not have the glowing marks but does produce glowing eyes of the color the markings would otherwise have been.


The Virility Charm Story


Virility Charm for Pathfinder

School transmutation (polymorph); Level alchemist 2, bard 2, cleric/oracle 2, druid 2, magus 2, shaman 2, sorcerer/wizard 2,  witch 2
Domain lust 1


Casting Time 1 standard action
Components  S


Range touch
Target female creature touched
Duration 10 min./level (D)
Saving Throw Will partial (see below); Spell Resistance yes

This spell bestows partial male genitalia upon a willing female target. While the spell only creates a penis and no testicles, orgasm does produce virile sperm that can cause pregnancy in other females. Glowing marks of a random color spread across the lower abdomen of the target while the spell is active, producing light equivalent to a candle. This color is always the same for a specific target regardless of who originally cast the spell, someone who receives blue markings on a first casting from one caster will receive the same blue markings from every other subsequent casting of the spell. When the spell first takes effect the target must make a save. On a failed save the target becomes overwhelmed with a need to procreate and attempts to engage in sexual activity for the whole duration of the spell with the nearest person available. If the target of these affections would be unwilling the target of the spell receives another saving throw with a +4 bonus. If the target of the spell was the caster they must also make the save but do so with a +4 bonus. The two bonuses may stack.

Once, long ago, there was a paladin by the name of Drak who served Laethanta, the Goddess of the Sun, faithfully and loyally. Such was his dedication to her ideals and to law that the Goddess herself grew to love the Paladin and he in turn loved her. With each new deed and act of greatness, word of Drak spread across the realms of Alkotas, it seemed certain he would be made a Guardian to Laethanta in short time and the two could be together eternally.

But there was another who desired Drak. Tenebra, Goddess of the Night and sister of Laethanta, grew jealous and sought to capture Drak’s attention and make him her Lover and Guardian instead.

On the first night Tenebra appeared to Drak she gave him gifts and promised him wealth if he would be hers, but he refused her.

On the second night Tenebra appeared to Drak she promised him immense power if he would be hers, but again he refused her.

On the third night Tenebra appeared to Drak she promised him pleasures of the flesh no mortal had ever known, but again he refused her.

Spurned Thrice by a mortal, Tenebra went into a fit of rage and cursed the Paladin to never again know the touch of Daylight or the kiss of the sun. He would never be with his beloved Laethanta for her touch and all her domain would be fatal not only to his mortal body but to his soul as well. He would forever roam Alkotas by night, never being able to step into the light of day.

But Drak was a man of indomitable will and righteous fury. Upon realizing the depth of this curse the Paladin waged war upon the lands and holdings of Tenebra. Her followers were slain by the dozens, her temples were burned, and her lands were seized. Drak vowed to take everything from Tenebra as she had done to him unless she lifted the curse.

She refused.

But nor could she tolerate such an affront to her divinity. She directed her best warriors, most powerful clerics, and most faithful followers to seek the Paladin out and destroy him. All who made the attempt failed.

In desperation Tenebra turned to the other Gods not aligned with her sister. Most of the gods refused to hear her but the elemental gods. All but Kovma, the Metal Lord, decided to help her as a wager between themselves to see who’s element would succeed in stopping the rampaging Paladin. To make the competition fair, each of the elemental gods restricted themselves to one curse each. If one failed the next in line would make an attempt.

The First of the Gods was Roztok, the Water God. Drak’s homeland was on an island and so to stop him Roztok cursed him to never again be able to cross running Water. But such was Drak’s following and so loyal were those sworn to him that they made a bridge of land for him to cross to the mainland.

The Second of the Gods was Pamant, the Earth Goddess,  who saw Drak’s determination cursed him to never know rest unless he slept upon the soil of his homeland. Drak had crates filled with soil from the island and crossed the bridge, resting in the soil he brought with him when he grew weary.

The Third of the Gods was Ghetea, the Goddess of Ice who cursed Drak’s heart and body to grow so cold that he would fall into an eternally frozen state. But so hot was Drak’s rage with the gods now that he would not freeze, though his body now held no warmth.

The Fourth of the Gods was Vazdu, the Air Lord, who saw the fires of Drak’s rage and stole from him the air of his life’s breath that fueled it.

The Fifth of the Gods was Fulgor, the God of Lightning, who mocked his brethren and declared his own victory upon stopping Drak’s heart so that his blood would curdle in his veins. Such was Drak’s hunger for vengeance now that he took from other men the fresh blood he required.

The Sixth of the Gods was Rastlina, The Goddess of the Wood,  who had waited patiently for her turn and observed the curses of her brethren. Rastlina considered how to catch Drak off guard and looked to the victims of his growing slaughter. The curses of the gods had warped the Paladin in to a monster who moved by night and stole the blood of innocent men and women. His rage and hunger were endless and his fight was no longer just with Tenebra’s people but all peoples of Alkotas. Rastlina, seeking the protect the innocent,  then cursed Drak to be rendered inert when crossing or touching any item crafted by a carpenter’s hand for the express purpose of securing a home. When Drak, who had lost the loyalty of all his followers, came to the next town to raze it to the ground he found himself unable to cross the threshold of any home and unable to stand in the presence of any of the people’s talisman’s.

Alone and frustrated with his apparent impotence, Drak retreated to a cave that housed a crate of his home soil. Rastlina had advised her followers to remain clear of the lair but one man, a wanderer of the wilds, chose instead to seek the lair out as Drak slept. When the wanderer found the crate with the soil and Drak within he drew a stake used to secure his tent from his pack and drove it through Drak’s heart. Unable to move or act, Drak was left paralyzed in the cave by the wanderer. The gods believed Drak defeated and Rastlina the winner of the wager.

But time was Drak’s ally and when the crate and the stake rotted away Drak arose once more, more monstrous and hateful than ever. The elemental gods rescinded the declaration of Rastlina’s victory and the next god in line was bid to act.

The Seventh of the Gods was Flacara, the God of the Flames, who had become enraged by the failure of his brethren and the audacity of the fallen Paladin. Rather than curse Drak, Flacara personally challenged him to a duel, which the other Gods allowed out of desperation. The two fought in one of the highest temples dedicated to Flacara where no god nor mortal was permitted to spectate. After hours of combat Flacara emerged alone only to announce that he had lost the duel.

When asked how he had lost, Flacara would not say. When asked where Drak had gone, Flacara would not say. For Drak had promised not to tell another soul of how he had conquered the Fire Lord if Flacara would not tell a soul where he had gone. It was in this duel and this oath that Flacara had reclaimed a portion of the man from the beast within to give halt to his rampage. Flacara was declared the winner.

Though his campaign of destruction has ended it is said that Drak still wanders the world, trying to repent for his sins and redeem what he has left of his soul in the hopes that he might be able to find his way into the light once again to be with his beloved Laethanta.